Internet connection is not so good these days, energy system had taken a hit from russian missiles, so it needs some fixing and rebalancing and whatever.
Meanwhile I'm thinking about picking a magic system for my players.
Vancian magic: spells are basically monsters that you stuff in your head, then release when the time is right. In Dying Earth wizards could remember, say, four very powerful spells or five-six less potent. Which is a nice touch.
Things you can do when you need a quick spell: read a book. You can also write a rune on something which acts like a permanent spell, basically creating a magic item.
Ways to learn a new spell: you don't learn spells. You collect them.
Magic points: you have, like, 50 points, you can cast a 5-point spell 10 times or a 10-point spell 5 times or a 20-point spell twice and then you can do one 10-point or two 5-point spells, you get the math.
Things you can do when you need a quick spell: drink a mana potion, or something like that.
Ways to learn a new spell: read it somewhere, or have someone teach it to you - whatever, after you learn it, you know it.
D&D magic: kind of like Vancian but instead of "have four strong ones or five weak ones or eight completely pathetic ones in your head", you have "five of level one and four of level two and two of level three", and also you need to carry spell components which can be expensive or disgusting or stupid or all three at once. And also you can have more than one of the same spell in your head at the same time, which kind of follows the monsters analogy but feels ridiculous to me.
Things you can do when you need a quick spell: read a scroll, destroying it permanently (it would be kind of cool if you could do that with your spellbook pages, wouldn't it?).
Ways to learn a new spell: you don't learn spells. You write them into your spellbook, copying them from scrolls or other spellbooks.
D&D sorcerers' magic: kind of like D&D wizards' magic but more messed up, you have the spells in your head, permanently, but you can cast this specific amount of spells of this level and then you have to rest. Kind of having your headmonsters trained, so after you release them, they come back into your head.
Things you can do when you need a quick spell: I honestly don't remember. Scroll thing probably works, too.
Ways to learn a new spell: you can free up some space in your head by forgetting one of the spells you know, and let another spell take its place. The more I think about it, the more it sounds like some kind of freaky Spidey-Black-Costume-like symbiosis. And it means that the spellcaster gets to do all sorts of stuff with the spells, but the spells also get something from the spellcaster. I wonder what.
I must say I like how the sorcerer thing can be fixed and twisted. I'll probably try and go with it and see what happens.