So
 we had a longish break from actual tabletop roleplaying. Some people 
got sick and couldn't participate, some people had neglected to play 
because of birthdays (I ask you, what is the use of birthday if you 
don't spend it playing LotFP?), everyone is depressed over the 
possibility of Russian invasion, we got so down that we actually 
considered playing Monopoly. 
"Or you could, you know, DM something". 
"Guess I could". 
Which
 is when I pulled out the Inquisitors' Road by Zak S., written to be 
played with Lamentations of the Flame Princess, and things got rolling. 
In
 this adventure a group of priests ride out to examine the rumours of 
heresy and evil-worshipping. The priests are a fun bunch, there's an old
 witch-hunter, a guy who witnessed a holy miracle and has been drinking 
non-stop since that day, another guy who's a bishop's nephew or cousin 
and a couple others. The players are hired guards who are supposed to 
protect the priests from brigands and snakes and such. 
The problem is, one of the priests is not who he seems to be. 
The
 Inquisitors' Road is a murder mystery that starts before the first 
murder happens. There's a short lists of things that happen on the first
 night, on the second night etc, something that I usually dislike 
because I like to improvise, but in this case I decided to just follow 
the instructions, after all, it's Zak and his tons of experience. And it
 worked like a charm. The player characters did some bonding with the 
priests, ate a snake, found out there's something ominous happening, 
fought some brigands, and then things started getting bloody. They 
thought of some good tricks to try and find out the murderer, the only 
reason why these tricks didn't immediately work was because Zak had 
thought of them all first and made the murderer a cold and cunning 
well-prepared bastard; but every thing the players tried gave them a 
little clue about the murderer's identity. 
It ended in an epic scene
 with blood fountaining from open wounds and dead bodies all around. The
 players were barely alive but very happy. 
Next week we're going to continue the story with the second part of this Cube World module, The Gray Fortress, which is rumoured to be the lair of the mysterious and malignant Moon Church. 
Hooooowl. 
Wolf picture by Zak S. You can get Inquisitors' Road from his store at D&D With Porn Stars as part of Cube World #2.