That's pretty much it, folks.
DEMON CITY can now be bought, both in printed format and as a PDF.
I've had the PDF for some time now, and I'm really happy with how it's designed.
It's pure poetry, in the sense that it's strange, follows its own rhyme and reason, and has a really high information to volume ratio.
For example: explanation of how to play takes a couple pages, and it's presented as an "Actual Play" situation. The players make decisions, forget about stuff, remind each other about the stuff, and face the consequences. It's very comprehensible and fun to read.
Character generation is smooth and bright.
The art is gorgeous. It's Zak Smith at his best, and Shawn Cheng also at his best. Linda Tirado added to it, too, text-wise.
There's a bestiary of sorts - descriptions of the many kinds of monsters and horrors and what they do.
There're adventure seeds presented as movie posters, which is a great way to do this thing.
There are rules for how to play monsters as PCs if you're into it, and frankly, who's not into it?
My favourite part of the game is, like I always say, how easy it is to play it in the Here and Now. We played it in war-torn Ukraine, as members of local territorial defense unit who are called upon to investigate stuff that the police has no time or desire to deal with, and it felt very natural, the real bits of the city around us naturally flowed into the game. Later we played it online and the game took place in LA and it still felt natural and living.
It's a great game.
You should get it.
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