Sunday, 4 December 2022

It's a wonderful real life, unless it's not. Also some thoughts about Pay to Play.

I used to have a friend in Georgia (Sakartvelo, that is, not USA). He said he had developed a deep hatred towards e-mail, because they had a bad energy crisis in the country, electricity was available rarely and for a short time, and having to spend time to download some friendly suggestion from nigerian princes meant losing the chance to actually do something that he needed. 

I think I'm starting to understand how he felt. But then again, he kept publishing his novels and stories in Russia after the russian invasion in Georgia in 2008, so I probably will never really understand him. Maybe it was because the majority of his readers/online friends were russian. Maybe he was because he was such a big fan of USSR. Maybe because he didn't care about real life as much as he did about fiction.

Anyways. Electricity - and with it, Internet connection - is currently still limited. It is kind of depressing, and also makes the work more complicated. 

I left Twitter because I already have to live in a country that's run by a rich evil idiot, and I don't need a social network that's run by another one of those. 

And I thought about Twitter because of a discussion in a gaming group, which began with a simple question: "Would you pay to participate in an online TTRPG?" 

Personally, I wouldn't. For me, it feels too much like "buy yourself some fun friends".

It's probably good fun for some other people, and I will now explain why those people are wrong, based on the opinions that were voiced in that discussion. 

Opinion 1. "You don't mind paying money when you go to watch a movie, why would you mind paying money for a roleplaying session?" 

These are different things. When you buy a book, a film, a videogame, a music album - you pay for entertainment that someone else had created. 

When you join in a roleplaying game, you participate. Your actions matter, your choices affect the thing that's happening for everyone. 

Would I pay for a chance to write a story in tandem with some author that I really, really like? I dunno, maybe. But it wouldn't be the same as buying their book. 

Which is why this opinion is wrong.

Opinion 2. "Paying for participation in a session is good, because a minimum required payment helps to keep the riffraff away". 

It helps to keep away the people who don't want to pay you five dollars. That's it. The people who want to pay you are not necessarily fun to play with. The people who don't want to pay are not necessarily boring or abusive. 

And it also made me think of Twitter and Musk's idea that selling the "verified" marks for six dollars is going to "keep the riffraff away". Together with his other ideas, it helped to keep away George Takei and Stephen Fry. 

Which is why this opinion is wrong. 

Opinion 3. "Playing online is bad, and therefore it would mean paying for an inferior thing". 

It's not bad universally. It might be a bad way to play for some people, but then again, some people just thing that roleplaying is bad, period. Some people think that electronic devices are the work of the devil. Which is all a more or less acceptable explanation of "why I don't like this thing", but  unacceptable as a reason for everyone to follow their example. 

Which is why this opinion is wrong. 

Were there any opinions that weren't wrong? Sure. Plenty of "Yeah, I do it and I'm having fun" and "No, I don't like it". 

Some people, like me, want to hang out with friends when they roleplay. And some people just want to drop into this comfortable situation, have some fun, and then disconnect and get back to their lives without talking about politics and TV shows and what happened to our cat and what happened to their dog, and are eager to pay some money to get their fun. 

Both are cool.

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Kelvin Green has a gift for summarizing things.

I don't know if there's anything that can be added to what Kelvin posted.  I can only repeat it.