Among other things, we playtested a game of space western.
While the obvious secret ingredient is "playing with good and fun people", there are also some mechanics that made the game fun.
Like:
Setting the playground. A desolate world where everyone you meet is a survivor with some specific talents and possessions that helped them stay alive, and the scars left by their day to day struggles; and every location has some meaningful features that can be used to your advantage or disadvantage.
And:
Picking the toys. Every item that the PCs can have in their saddlebags is meaningful. You can pick simpler things and have slightly more of them, or just one-two really fancy trinkets.
Also:
You have your gun, your knife, and your robot horse. Each is personalized. No six-shooter in the world is like yours. They all have special features and flaws.
Plus:
The stats and skills, which are an effective fusion of D&D and Demon City.
And finally:
The showdown dueling rules. A deadly game of "rock-paper-scissors", only more nuanced and flexible.
My character's life was, in the end, saved by his trusty magnetic boots.
And Gooseman was his name.
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